Producing
Your Own CD
Purpose
The
purpose of this article is to provide a primer on the legal issues
involved in producing your own CD. Please
read the below disclaimer very carefully.
This article assumes that you’ve analyzed and understand your
market, you’ve lined up some cash, selected your songs and musicians and
decided that you still want to record your own CD.
For a good review of these issues, I suggest you read that Article
“How To Produce Your Own CD” in the January 1998 issue of Musician Mag.
Legal Disclaimer
While
entertainment law is not rocket science – it can quickly get complex.
Hopefully this article will help you stay out of trouble by
providing enough information to allow you to ask the right questions.
To cover all these topics in this article I’ve played fast and
loose with some complex legal issues so do
not rely on this article for legal advice.
Check out the books I’ve listed and
talk to more experienced musicians. And
if you’ve got questions regarding these issues, contact an attorney
familiar with entertainment law, your state law, and your particular
situation.
Choosing A Studio
You’ve
analyzed your market, you’ve got money, or at least know where you can
some, and you’re sure you want to record a CD, now what? Find a studio.
Choose
your studio carefully. You’ll
be spending a lot of time (not to mention money) with these people.
Apart from the music issues involved in picking a studio, for
example, technical ability, proven track record, reasonable price, and
recommendations from other musicians, I suggest you also consider whether
the studio will negotiate some of the points listed below.
Finally, when you’ve selected a studio, make sure that the deal
you’ve negotiated is written down and signed by both you and the studio.
What
to consider in a studio recording agreement.
·
Who gets paid?
Do you write one check to the studio directly, or are you
responsible for paying the engineers or producers separately? If other people will be working on your project, for example,
special recording engineers or producers, make sure that they are either
included in the studio contract or that you have a separate written and
signed agreement with them.
·
How much do you pay?
Normally, studios charge by the hour, but sometimes a studio will
charge a flat per-song rate for basic recording services. These deals, often called demo deals, can be very helpful for
your first time in a studio. Some
of the pressure is off, you can make music and not watch the clock.
·
What are you paying for? The agreement should be clear on what is and what is not
included in the price. For example:
·
Laying down your basic tracks with a qualified
engineer;
Mixing those tracks;
·
Mastering; (Note: Studios will often charge a
different hourly rate for recording, mixing, and mastering services.)
·
What about free, or reduced rate, drum set-up time?
Many studios will not charge, or will charge a lower rate, for this
time-consuming but important step.
·
What about studio-caused down time?
You know, they can’t “lock-up” or synchronize the machines,
or they’ve lost, or not recorded, “the” track – are you still
paying?
·
Are there additional “hidden” costs?
These might include materials (tapes and CD’s), maintenance (head
cleaning), or beer for the break room.
·
What’s the end product - DAT, reference CD, or
other format?
·
Does the studio provide any production assistance?
Do you want them to? What
does “production” mean? (It
can mean help in writing or arranging the songs, selecting the proper
instrument, voice, etc.)
·
Who handles the replication? Your first time dealing with a large, industrial-strength
replicator can be confusing and somewhat frustrating. It may be worth your money to have someone experienced handle
it, at least the first time. Just
make sure those responsibilities are spelled out in your recording
agreement.
·
When do you pay?
Most studios, like the rest of us, want their money up front.
However, a studio may be willing to take payments during the
recording process. But
don’t be surprised if they won’t give you your tapes until you’ve
paid in full. There’s
nothing wrong with this, just make sure that it’s in writing.
·
Does the studio provide any guarantees?
While they can’t guarantee the commercial success of your
project, they can guarantee that they’ll live up to terms of the
agreement. What about a
time-frame for completion? For
example - You’ve finished laying down the tracks and you’re ready for
mixing, but the studio just landed a huge “jingle” account and they
can’t get to you for 6 weeks. Set
up a time-frame and get it in writing.
·
Refunds. For
whatever reason, the project’s just not working, but you’ve paid in
advance. Can you get some of
your money back? Studios will
often refund a portion of a down payment, but they will keep their money
for their time already spent and may charge you for the time you’ve
scheduled that they cannot fill.
·
Indemnification clause. At this stage, this issue is more important from the
studio’s perspective. The
indemnification clause, and you’ll know it’s an indemnification clause
because it won’t be written in English, basically says that if anyone
sues the studio for a copyright or other infringement as a result of your
songs, you, the artist, will end up paying the studio’s fines and legal
fees. This is fair. Just
make sure that you control all the rights to whatever you’re recording.
We’ll discuss this later in the article.
·
Copyrights.
Hold on to your copyrights! A
poorly drafted, or even worse, a deviously drafted, recording agreement
can cost you your valuable copyrights.
Keep your copyrights and make it clear in the recording agreement
that you’re keeping them.
I’ll
be talking about copyrights throughout the rest of this article so we’ll
spend some time on them now. In brief, as a musician, you are a creative individual.
The result of your creative efforts is your intellectual property.
You protect your intellectual property through copyright,
trademark, or patent law. For
this article we’ll stick with copyright law, but be aware that all three
fields of law may be important to a recording musician.
·
What is a copyright? Having a copyright to a song means that for a limited time,
currently the life of the author plus 70 years, you control the rights,
subject to limited fair use, to reproduction, distribution, adaptation,
and performance or display of that work.
(The length of copyright protection may also depend on other
factors including when the song was written, if and when it was published,
and whether it was a work made for hire.)
Your copyright, apart from your innate creative ability, is simply
the most valuable asset you have as a musician.
·
How do you get a copyright?
An original creative expression of an idea becomes subject to
copyright protection when it is fixed in a tangible medium.
In other words, if you think up a new song, words and music, and
sing it to yourself – you do not have a copyright.
But, if you either write that song down or put it on tape –
you’ve got the copyright to that song.
That’s it, no magic words, no messy government forms, no
self-addressed certified mailings, it’s yours.
Getting
a copyright is simple, painless, and surprisingly, can be very problematic
for a recording musician.
For
example: You’re laying down the rhythm tracks for song one.
The studio engineer makes a suggestion regarding the arrangement -
she thinks you should repeat the verse before the first bridge.
You try it, you like it, you record it.
Did you just get a co-writer?
Maybe. A co-writer you
ask, for that?
Look
at it this way - Was it an original expression of an idea?
Maybe. Was it fixed in
a tangible medium? Definitely
yes. Should you have gotten
yourself in this situation to begin with?
Definitely not.
An
easy way to prevent the above situation is it to make it clear – and get
it in writing, signed – that you retain all rights to the relevant
intellectual property of anyone involved in the recording of your project.
There are two ways of doing this.
·
Work-for-hire agreements. Copyright law assumes
that the rights to creative expressions of employees belong to the
employer, so have all parties (including independent engineers or
producers), sign, in advance, an express work-for-hire agreement stating
that they work for you. However,
there may be problems with this approach.
Some states say that if you are the “employer” in a
work-for-hire agreement, you are liable for paying unemployment insurance,
social security taxes, etc., for your “employees”.
This is obviously not what you had in mind.
·
Transfers of copyright. This approach means
agreeing that the engineer initially had the copyright to her
contribution, but she has transferred – again in a written, signed
agreement – her rights to you. A
downside to this approach is that copyright transfers can be terminated
after 35 years. How important this termination right is depends on how
valuable you think the work will be in 35 years - your call.
Caution:
Do Not Try This At Home. Have an entertainment attorney familiar with your
state law draft the actual language for any work-for-hire agreements or
copyright transfers.
·
Publishing rights.
Hold on to your publishing rights!
Unless the studio is fronting some of the money for the project,
there is no good reason to transfer any of your publishing rights to the
studio. (We’ll look at publishing in more detail a little later on.)
Keep them and make it clear in the recording agreement that you are
keeping them.
Bottom
line for recording agreements:
·
Find
a reputable studio where you are creatively comfortable;
Negotiate
the best, and most detailed, deal you can;
·
Get
it in writing;
·
Read
it and understand it, in other words know what’s yours, know what you
keep, and know what you are giving away; and
·
Get
it signed.
Do
you “need” an attorney to draft or review the recording agreement?
Apart from the work-for-hire and copyright transfer agreements
discussed above, an attorney is probably not absolutely
necessary – if you pay attention to details, if you are familiar with
contracts, if you are familiar with the terms involved, and if you are
willing to pay even more to an attorney should things go horribly wrong.
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